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ATheory-Driven Self-Labeling Refinement Method for Contrastive Representation Learning (Supplementary File)

Neural Information Processing Systems

This supplementary document contains more additional experimental details and the technical proofs of convergence results of the NeurIPS'21 submission entitled "ATheory-Driven Self-Labeling Refinement Method for Contrastive Representation Learning". It is structured as follows. In Appendix A, we provides more experimental details, including training algorithm, network architecture, optimizer details, loss construction and training cost of SANE. Appendix B presents the proof and details of the main results, namely, Theorem 1, in Section 2, which analyzes the generalization performance of MoCo. Next, Appendix C introduces the proof roadmap and details of the main results, i.e.


Weak Supervision Performance Evaluation via Partial Identification

Neural Information Processing Systems

Programmatic Weak Supervision (PWS) enables supervised model training without direct access to ground truth labels, utilizing weak labels from heuristics, crowdsourcing, or pre-trained models. However, the absence of ground truth complicates model evaluation, as traditional metrics such as accuracy, precision, and recall cannot be directly calculated. In this work, we present a novel method to address this challenge by framing model evaluation as a partial identification problem and estimating performance bounds using Frรฉchet bounds. Our approach derives reliable bounds on key metrics without requiring labeled data, overcoming core limitations in current weak supervision evaluation techniques. Through scalable convex optimization, we obtain accurate and computationally efficient bounds for metrics including accuracy, precision, recall, and F1-score, even in high-dimensional settings. This framework offers a robust approach to assessing model quality without ground truth labels, enhancing the practicality of weakly supervised learning for real-world applications.








A Game Theoretic Approach to Class-wise Selective Rationalization

Neural Information Processing Systems

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the method itself (self-explaining). However, an overall selection does not properly capture the multi-faceted nature of useful rationales such as pros and cons for decisions. To this end, we propose a new game theoretic approach to class-dependent rationalization, where the method is specifically trained to highlight evidence supporting alternative conclusions. Each class involves three players set up competitively to find evidence for factual and counterfactual scenarios. We show theoretically in a simplified scenario how the game drives the solution towards meaningful class-dependent rationales. We evaluate the method in single-and multi-aspect sentiment classification tasks and demonstrate that the proposed method is able to identify both factual (justifying the ground truth label) and counterfactual (countering the ground truth label) rationales consistent with human rationalization. The code for our method is publicly available.